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what kind of world will your actions create? serpentine’s online game makes ethics playable

designboom.com·May 22, 2026

"I DIDNT REALISE YOU THOUGHT LIKE THAT," an online game by Danielle Brathwaite-Shirley, transforms moral judgment into an interactive experience, encouraging players to reflect on their decisions regarding who is allowed into a community. The game, which expands on themes of polarization and social connection, serves as both an artwork and a civic tool, fostering critical engagement in digital culture.

The most valuable insight for you is the innovative use of an online game, "I DIDNT REALISE YOU THOUGHT LIKE THAT" by Danielle Brathwaite-Shirley, which transforms ethical decision-making into a participatory and interactive experience. This project exemplifies how digital platforms can be leveraged to create engaging spaces for critical thinking and social discourse, pushing the boundaries of UX and interactive design by turning ethical inquiry into a civic exercise that extends beyond traditional gallery spaces.

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