Despite critical acclaim, Obsidian Entertainment's RPGs "Avowed" and "The Outer Worlds 2" underperformed in sales, leading to no plans for "The Outer Worlds 3" and a shift towards shorter development cycles for future projects.
Obsidian Entertainment's experience with "Avowed" and "The Outer Worlds 2" highlights the importance of balancing development time and budget with anticipated sales outcomes. Despite critical acclaim, these games did not meet sales expectations, prompting Obsidian to aim for shorter, three to four-year development cycles. This suggests a strategic pivot towards more efficient production processes that could be crucial for studios aiming to maximize revenue while managing costs in the gaming industry.